![]() ![]() Unused font, taken directly from Quake III Arena. As well these leftovers are still around in Worms Ultimate Mayhem. ![]() Leftover of code for the following weapons that existed in an earlier 3D title, Worms 3D, can still be found PartTwk.xml, Local.xml, and WeapTwk.xml: Armageddon, Bridge Kit, Dragonball, Earthquake, Flamethower, Homing Pidgeon, Laser Sight, Low Gravity (utility), Magic Bullet, Mail Strike, Ming Vase, Minigun, Mortar, Napalm, Nuclear Bomb, Petrol Bomb, Quick Walk (utility), the Scales of Justice, Sheep Strike, Super Banana Bomb, Teleport, Uzi, and the Viking Axe. There is still a leftover container resource in WeapTwk from when it use to be in play. The use of the armor shield is unknown, but is speculated to have either got replaced with the armour you have a random chance of getting in utility crates, or the Bubble Trouble took its place as a shielding item. The Pipegun graphics are still present (and remade) in the remake Worms Ultimate Mayhem, while the Red Bull graphic was removed. RedBullCan.xom and RedBullWings.xom contain the graphics for the Icarus Potion, supporting the latter hypothesis. Red Bull seems to be either a leftover from Worms 3D, where it buffed the user's speed and jump prowess, or an early version of the Icarus Potion item, which gives you wings. The Pipegun seems to have all the files necessary to make it playable. Two unused weapons exist in the game's files and one utility: the Pipegun, a can of Red Bull, and an Armor Shield. The weapon was excluded from Worms Forts Under Siege because it was rude to do that in the ancient times.See if there is a way to fully restore the Pipegun.According to the weapon icon, a worm only has four(4) fingers on each hand.In Worms 4: Mayhem, one of the Wormpot options, called "Dim-Mak", causes the prod to instantly kill a worm when it is used.To use it in these games, press (relative to enemy worm) away, away, towards, towards. The Prod doesn't show up in the Weapons Panel of the original Amiga Worms or Worms: The Director's Cut.From Worms 2 onwards, it is changed to a one-finger poke. The icon for Prod in the first Worms is of two hands pushing forward.You can also push a low-health worm off a cliff, into an area of other worms, as the fall damage will explode that worm, hopefully killing a lot of other worms.It is useful if your enemy worm is next to the water or has under 30 health.A good strategy is to poke an enemy worm near one of your Sentry Guns, causing the Sentry Gun to shoot the moving worm, without you having to use any of your valued weapons, or you could use a Fire Punch, or another melee weapon/strategy to cause extra chaos. ![]()
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